Bethesda Unveils Massive Game Roadmap After Xbox Layoffs
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Post By
Emmie
- July 20, 2026
Bethesda Game Studios has outlined its long-term project roadmap as their parent company Microsoft restructures its gaming operations. The strategy shift follows major cutbacks across Xbox that eliminated 3,200 positions and spun off several studios. Under a new direction prioritizing their flagship series, Bethesda is aligning its internal development around its most established franchises.
The Future of Fallout: Remasters and New Projects
Fallout has emerged as a central pillar of Bethesda's long-term plans. The studio officially confirmed that remasters of both Fallout 3 and Fallout: New Vegas are currently in development. While specific release dates were not provided, these remasters aim to bring classic entries back into focus.
Additionally, Bethesda has also revealed that Fallout 5 has entered preproduction. The mainline sequel will utilize Creation Engine 3, a shared technology platform also powering The Elder Scrolls VI. External partnerships are also expanding, with New Vegas developer Obsidian Entertainment returning to collaborate on a separate, unannounced Fallout project.
Support for existing live-service titles continues, with Fallout 76 receiving a story expansion titled Raven Rock next year that serves as a prequel to Fallout 3. On the media front, Amazon Studios and Kilter Films are working on an unscripted Fallout Shelter television show while active production on Season 3 of the main live-action series moves forward. A live 30th-anniversary "Fallout Day" celebration in Washington, D.C., is planned for 2027.
"We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come," said Todd Howard, executive producer and game director at Bethesda Game Studios.
Elder Scrolls VI Takes Top Priority as Starfield Expands
Despite the heavy emphasis on Fallout, Bethesda has also confirmed that The Elder Scrolls VI is still its primary development focus, absorbing the majority of its active workforce. The long-awaited RPG sequel is being built using Creation Engine 3. To strengthen franchise support, The Elder Scrolls Online developer ZeniMax Online Studios is aligning more directly with Bethesda Game Studios while maintaining regular updates for ESO.
"The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise," Howard noted, addressing the gap since Skyrim.
"The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day."
Meanwhile, Starfield support remains active as the space RPG enters its third year. Bethesda is preparing additional story updates, systems tweaks, and upcoming "Starborn" content, while expanding community-created content options that have already paid out over $10 million in royalties to modders across Skyrim, Fallout 4, and Starfield.
Backlash Over Job Cuts
The public roadmap arrives immediately after severe workforce reductions throughout Microsoft's gaming division. The broader restructuring cut thousands of jobs, impacting several internal teams including Bethesda Game Studios and ZeniMax Online Studios, which lost 213 developers at its Maryland location.
Bethesda chief Jill Braff explained that moving away from independent studio planning toward a central, franchise-first strategy is intended to ensure long-term stability.
"To be successful in the future, we need to change course," Braff told employees. "We must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players. I know that doesn't make a day like today any easier."
The scale of the layoffs sparked pushback from North American video game unions, which accused Microsoft of unfair labor practices and failure to provide adequate notice during contract talks. Protests took place outside multiple studio sites as affected workers challenged the decisions.
Regarding the timing of the product reveals during a period of organizational change, Howard acknowledged the need to keep fans informed about the studio's long-term vision.
"We do realize we need to find a way to say a bit more so that our fans understand what we're doing and why, while also protecting that moment when you really see the game and you press play," Howard explained.
See the full note from Bethesda here: https://bethesda.net/en/article/7wrffyXajE4BmCLJVpOkcN/a-note-from-bethesda-game-studios